Lithuanian Public Library Created a Challenger to Prevent School Dropouts

With a support of eIFL Public Libraries Innovations Program (PLIP) librarians at the Utena A. and M. Miskiniai Public Library in Lithuania have launched a pioneering new learning game, called Iššūkis (the Challenger), that aims to encourage children to go back to school.

Through the game, the library aimed to solve a problem they have been struggling with for some time. Every morning, children come to the library, that has an attractive new building rather than go to school. Various methods have been tried to encourage the children to go back to school, including compulsion and punishment. But these have failed, and so the library came up with a novel idea – a computer game that is linked to the school curriculum.

Game was created in 2010, piloted during 2011. At the moment Lithuanian Ministry of Education and Science is adapting the game and experience for the wider initiative that include school librarians.

If you want to know more about the project “Play to study”, please read an impact assessment results here: http://www.eifl.net/utena-and-m-miskiniai-public-library-lithuania

Ramunė Petuchovaitė
Lietuvos Respublikos Kultūros Ministerija

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